ENFLE
This game, also known as Schwellen and Rolling Stone, is another old time Stops.
Requirements
- Four to six players.
- From a standard 52-card deck strip out enough cards so that there remain eights for each player in the poker game. The cards in each suit rank ace (high), king, Queen, jack, ten, and so on down. The cards deleted should be from the deuces up, an equal number from each suit.
- Prior to each deal, every player antes one or more chips to a pot.
The Deal. Cards are drawn for the first deal; highest card deals. The entire deck is dealt out into hands of eight cards, either one or two at a time. The turn to deal goes to the left in subsequent hands.
The Play. The player on the dealer’s left leads any card he wishes. A lead calls upon each other player to follow suit if able; if all follow, the trick is won by the highest card. The winner of a trick leads to the next. Since the poker tricks are of no value in themselves, they are discarded face down in a common pile.
When a player is unable to follow suit, he must pick up and put into his hand all cards already played to the trick, and then lead to the next trick. He may, if he wishes, lead the suit which he just renounced. Normal policy is always to lead from the longest suit in the hand, so as to keep some cards of each suit as long as possible.
The first player to get rid of all his cards wins the game and takes the pot.
MAU – MAU
Mau-Mau is considered the newest and most scientific of the Stops family, a favorite second game among many bridge players. Whereas most of the Stops games are best for four or more players, Mau- Mau is strictly a two-handed game .
Requirements
- Two players.
- A regular 52 – cards deck and the cards are point valued as follows: jack, 20; eight, 20; seven, 15; ace, 15; queen and king, each 10; and other numerical cards their face value, such as two, 2; three, 3; four, 4; etc.
Object of the Game. To try and win the game by scoring 500 or more points, which may involve one or more dealt hands. The purpose of each hand is to try to get rid of all your cards and receive point credits for all cards held by your opponent.
The Deal. To determine first dealer, players cut for deal. Ace is high, low man deals. Thereafter the deal alternates.
The dealer starting with the nondealer deals each player seven cards one at a time in alternate fashion. The rest of the pack is form the stock. The dealer then takes the top game of card of the stock and places it face up beside it as the starter for the discard pile.
The Play. Beginning with the nondealer, the turn of play passes from player to player. A play consists of discarding one card face up on the discard pile begun by the starter. Each card played must match the previous discard (called the upcard) in either suit or rank. Example: On the five of diamonds, any diamond or any five may be played. If in turn a player is unable to play such a card, he must pick a card from the top of the stock and add it to his hand until able to play. If a player holds one or more playable discards, he must discard.
A 50-point penalty is charged to the offender for failure to abide by this rule. If a player discards a seven, his opponent must take one card from the top of the stock, but is not permitted to discard under any circumstances. If a player discards an eight, his opponent must draw three cards from the top of the stock and again as before is not permitted to discard.
If a player discards a jack, the same player has the right, if he so desires, to call a change of suit. Example: If a jack of spades has just been discarded, the player may call either clubs, diamonds, or hearts, and the opponent must follow with that suit or with another jack. If, however, the discarder of the jack fails to call a change of suit, the opponent does not have to follow suit or rank, and he may discard any card from his hand. If the upcard is either a jack, seven, or eight, and the player whose turn it is to play cannot follow suit, he has the option of discarding the same rank card or holding it and taking a card from the top of the stock.
The moment a player has discard and has only one card left in his hand, he must announce to the opponent “One card.” Should he fails to make this announcement, he is not permitted to discard his last card; instead he must take a card from the top of the stock.
Scoring. Play ends when any player gets rid of the last card in his hand and he is declared the winner and scores the total points of the cards remaining in his opponent’s hand: 20 for jack, 20 for each eight, 15 for each seven, 15 for each ace, 10 for each queen or king, the numerical face value for each other card, 2 for two, 3 for three, etc. If the starter (first upcard) of the discard pile is a spade, the winner’s total point score is doubled. If a player has two jacks (a player may discard two jacks at one time at his turn of play) his total point score is quadrupled (double-double).
Score is kept on a paper. Each deal may be settled as a separate game, but the most interesting game is to award the game to the one who first reaches 500 points or more. The winner is usually paid off on the difference between both scores.
Strategy of Mau-Mau. One’s long suit is most often the best to play, as is any suit that the opponent has failed to respond to. As a rule sevens and eights should be saved for the end of the hand so that they can be played consecutively, thereby denying your opponent a discard and forcing him to increase the number of cards his hand has by one or three loo cards at a time, while you go out or decrease the number of cards in your hand.