SNIP-SNAP-SNOREM
This is a very simple poker game which is also known as Earl of Coventry.
Requirements
- Three to eight players.
- A regular 52-card deck.
- All players are supplied with an equal number of chips, from which they each ante one chip to form a pot, which is increased by payments during the play.
Beginning of the Game. The selection of the dealer, seating positions, changing seats shuffle, and cut are as provided under the General Rules for Card Game, chapter 1.
The Deal. After the shuffle and cut, the cards are dealt out one at a time. It does not matter if the deck does not divide evenly.
The Play. The player at dealer's left (called the leader) leads any card, calling out its denomination. The next player to the left leads a card of the denomination, if he has it. If not, he passes and the turn goes to the next player. Example: If a queen were led, the second player must also lead a queen or pass. There is no payment forfeit, since the player is penalized by the loss of the opportunity to get rid of a card.
Whenever two consecutive hands play, the first of the two is snipped if he was the leader, or snapped if he played the second card of the rank, or snoremed if he played the third card of the rank. For being snipped player pays one chip to the pot; for being snapped, two chips; for being snoremed, three chips. Anyone who plays after a pass by his right-hand opponent escapes payment. Incidentally, some like to follow the old tradition of having the player of the second card of a set say "Snip," the player of the third card say "Snap," and the player of the fourth and last card say "Snorem."
The one who plays the fourth card of the a set leads a new card to begin another set. In any one turn a player may not play more than one card. He must give the other players a chance to play, unless he holds all the remaining cards of denomination.
The Game. The first player to get rid of all his cards is the winner. Each loser must pay one chip for each card remaining in his hand, and the poker winner takes the entire pot.
Jig
This is a variation of Snip-Snap-Snorem in which cards are played in consecutive sequence in the same suit until a set of four has been played. The one who plays the fourth card of the set may lead any card for the next set. Example: If someone plays a queen of spades, the next player may put on a king of spades, the next an ace, and the player of the deuce of spades completes the set and leads any card to the next set.
EIGHTS
The game of eights, which is also known as Crazy Eights, Snooker, and Swedish Rummy, offers more opportunity than any other member of the stops family to overcome poor cards of the stops family to overcome poor cards by skillful play.
Requirement
- From two to eight players, best for two, three, or four with partnerships.
- The regular 52-card deck is used, except when five or more play. In that case, two decks are used. The cards and suits have no rank.
Each eight | 50 |
Each king, queen, jack or ten | 10 |
Each ace | 1 |
Each other card | face value |
If the game ends in a block, no hand being able to play and the stock being exhausted, the player with the lowest count in his remaining cards collects from each other player the difference of the counts. Players who tie divide the points. Generally, score is kept on paper. Each deal may be settled as a separate game, but when two play, it is usual to award the game to the one who first reaches 100 points or more.
A four-handed partnership game does not end until both partners on a side go out. When the first hand goes out, the other three continue to play. If the game ends in a block, the total counts of the two sides are compared to determine the winner.
Additional Rules. If the dealer gives any hand more than the correct number of cards, any other player draws the excess cards from the hand and restores them to the middle of the pack. If the dealer gives a player less than the correct number of cards, this player must draw a sufficient number of additional cards from the top of the stock. After the stock is exhausted, a player who is able to play must play. If the score of a game ending in a block has been agreed upon, it stands even though the discovery is made that a hand could have continued play poker Wild Jacks
In a Wild Jacks or Crazy Jacks, jacks are wild instead of eights. All other rules of Eights are the same.
Go Boom
This variation is played like Eights except there are no wild cards of any kind.
Hollywood Eights
This variant is two-hand Eights with scoring like that of Hollywood Gin Rummy . The cards count: each eight, 20; ace, 15; face cards,10; lower cards, face value. The player who first amasses 100 points wins the game. The scoresheet is set up for three simultaneous games. The first hand won by each player is scored only in game 1. The second hand won is scored in game 1 and 2. The third and all subsequent wins are scored in all three games. When any of these games ends, game 4 may be opened up, and so on.
COMET
Most card historians consider this the oldest of all Stops games. There is reason to believe that the invention of the game was inspired by the return, in 1759, of the comet whose advent had been predicted by Edmund Halley fifty years previous. The fulfillment of this prophecy made a profound impression on the social as well as the scientific world.
Requirements
- Two to five players but two to four make the best game.
- Two separate decks are used. All the aces are stripped out. The black suits (clubs and spades) are put together to make up one deck. The red suits (diamonds is placed in the black deck and one nine of clubs is placed in the red deck. These nines are known as comets.
- The cards rank from king (highest), queen, jack, ten, down to two (lowest) in regular order.
The Deal. Low cut deals, and each player is dealt one card at a time per round in clockwise rotation. Or, the deal may be three cards at a time, except when there are four players, at which time two cards may be dealt at a time. The entire deck is not dealt out; the undealt portion varies with the number of players in the stop poker game as follows:
Number of players |
Each player receives |
Number of Undealt cards |
2 |
18 |
12 |
3 |
12 |
12 |
4 |
10 |
8 |
5 |
9 |
3 |
player to play
Commit
This is a variation of Comet, which began in the mid 1800's.
The Requirements
- Three to seven players.
- A regular 52-card deck with eight of diamonds removed. The cards rank ace (low), two, three, four, five, six, seven, eight, nine, ten, jack, queen, king (high).
Beginning of the Game. The selection of the dealer, seating positions, changing seats, shuffle, and cut are as provided under the General Rules for Card Games, chapter 1.
The Deal. Low cut deals first. The cards are dealt out one at a time in a clockwise rotation as far as they will go evenly, setting aside the extra cards left over as a dead hand. In subsequent hands, the turn to deal goes to the left.
The Play. Player at dealer's left plays any card he desires face up. He may continue to play any additional cards on it face up in consecutive upward sequence, but they must be in the same suit. When no longer able to play an eligible card or should he not wish to do so, any other player, in or out of turn, may continue to build up on the sequence. When the sequence is stopped and no one can play further to it, the player who caused the stop may begin a new sequence with any card he wishes.
The nine of diamonds may be played when its holder cannot continue a sequence that he has been playing to, or when all players are stopped and no one can continue. The nine of diamonds may not be called any card the holder designates. But the sequence it was played to may be continued by any player in turn who holds the next
eligible card. Or the ten of diamonds may be played on the nine of diamonds to build a diamond sequence. The option goes to the holder of the nine of diamonds. The first player to get rid of all his professional cards is the winner.
Scoring. Each player chips in equally to the pot before each hand, and the winner takes all. The one who plays the nine of diamonds collects two chips from every other player immediately on playing it. But if a player is caught with the nine of diamonds in his hand when play is completed, he must pay two chips to every other player. As an optional payment, some play that for each king a player is caught with after the play is over he pays one chip to every other player.